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High Council

Alpha | Vindicator | IV

The Vindicators acts as heads of the pack. They serve to protect their pack and ensure the safety of their well being. While most of the pack responsibilities falls on the Vindicator, its duty is to put its members first and act accordingly.

Beta | Black Bishop | IIV

The Black Bishop stands by the side of the Vindicators and will occasionally share its knowledge with the Vindicators and lend aid relating to pack responsibilities. It is able to issue commands when the Vindicators are not present.

Delta | The Diplomat | IIIV

The Diplomat will typically act as the go between person when regarding other pack issues. They excel in the knowledge and study of different organizations. Those highly experienced as a Spook may rank up to become The Diplomat

Executioner | ReaVer | IVX

The ReaVer takes on the responsibility of carrying out the sentences passed down from the Council. They take life and death in their paws, unflinching in their duty to deliver the final end to the chosen wolves.

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Lower Council

War General | Skullmonger | IVW

The Skullmonger stands as the strongest of its warriors. With the skulls of its victories adorning its head, it charges into battle. Skullmonger leads and commands its army of Worgs(warriors) and ensures to lay waste to foes.

Assassin | Anubi | IVA

The Anubi is said to be an individual cursed with an eye for murder. As an Anubi, one has taken a contract to see to the end, without delay. The Anubi oversees their Shadows(trainees) as a consultant and handles some of the more difficult assassination tasks.

Lead Hunter | Jaeger | IVH

The Jaeger's role is one of the most important as it provides food and material for the pack. A Jaeger is a callous hunter, one of high profession and skill. A Jaeger's duty is to train its Hounds(hunters) and accompany them on hunting and patrolling. 

Spy | Spook | IVS

Spooks are ever watchful and ever so diligent about it. Equipped with an arsenal of information, a Spook is rather hard to find and even harder to spot. Shadows(trainees) who wish to rank up to become a Spook must train themselves in erudition.

Head Healer | Saint Sinner | IVC

A Saint Sinner does not divulge itself in the acts of violence, but rather lives off of it. Graced with the knowledge and skill to heal most severe wounds, Saint Sinners are one of the first on the fields of strive. Clerics who have passed their training sessions and have shown their passion for healing may become a Saint Sinner.

Field Medic | Pacifice of Pain | IVP

The Pacifice of Pain, much like the Saint Sinner, is devoted to healing the wounded and curing the sick. But unlike the Saint Sinner, The Pacifice of Pain takes part in battles. Saint Sinners are able to switch to this rank if need be. Gargoyles(guards) and Clerics may train into this rank.

Head Guard | Titanus | IVG

The Titanus is as a guardian and protector. Vigil in its cause, the Titanus stands as the helm of the pack. With its Gargoyles perched on duty along side them, they pose a formidable fortress of peril. A Gargoyle loyal to their duty as protector may train for this rank.

Tier 1

Warrior | Warg | VV

The wargs act as the soldiers of the pack. They are the first ones in the battle of strife, led by their superior ranking leading, the Warmonger, the charge into the fray. They are responsible for keeping up with their training and drills provided by the General Warmonger.

Assassin Trainee | Shadow | VA

Shadows are tasked with training with their ranking officer, the Anubi, and their underlings. They will specialize in combat, subtefuge, and lethal execution. The Shadows are given these training skills to better own their taste for murder. Few members are allowed into this rank.

Hunter | Hound | VH

Hounds of the pack are tasked with keeping the food inventory of the pack plentiful. They are to hunt every week and for every three failed hunts performed one must succeed. A member of the Hound can be given the role of taking on a squadron of fresh blood. From then on they are expected to train these Fresh Blood in where and how to hunt.

Scout | Spook | VS

Spooks are ever watchful and ever so diligent about it. Equipped with an arsenal of information, a Spook is rather hard to find and even harder to spot. Shadows(trainees) who wish to rank up to become a Spook must train themselves in erudition.

Healer | Cleric | VC

Clerics of the pack are one of the more important roles to take on. Charged with the gathering and knowledge of herbs and remedies, Clerics serve a vital role to the pack's well-being. A Cleric in charge of a squadron may train their trainees in herb collecting and foraging.

Guard | Gargoyle | VG

Gargoyles are the stuant protectors of the pack. Stationed at the borders of the pack, they're given the role of ensuring the safety of their comrades. They are also given permission to scent mark the borders of the territory. Gargoyles assigned with a squad are to train their subordinates in the act of both combat as well as observation.

Brawler | RaVager | VX

With a thirst for blood, a RaVager lives for the fight. They thrive under harsh conditions, training hard to be unstoppable on the battlefield. They are the brawlers of the pack, ready to throw down for the glory and honor. Few Reavers may ascend to the rank of a ReaVer.

Tier o

Recruit | Fresh Blood | Vr

Fresh Blood that is welcomed into the pack will belong to a group of three. This group of three is then led by one of the members of Tier 1. Flesh Blood is expected to stay within the territory of the pack and may only venture off once spoken to their superior.

Pup | Pupkin | v

Pupkins are one of the most important members of the pack. They ensure the future of the V's and are expected to be handled with care. Pupkins are to stay within the premises of the territory at all times and watched over by a ranked member of the pack.

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